Welcome to my online portfolio / CV blog thingy.

Here you will find a list of posts describing some of the things I have been / am working with.

Note that the post dates refer to approximate time when the described project took place rather than the time when the post was written.

  • Working with XR at Anarky Labs

    In the period from June 2021 to October 2024, I was employed at the small Finnish company Anarky Labs as a Unity developer.
    Anarky Labs is working with creating applications for AR- and VR headsets to be used by people flying drones professionally.

  • Multi-region Exporter - for Cubase goes 2.0!

    I recently found out that the Multi-region Exporter - for Cubase has had a serious bug from the beginning: it could not handle tempos (tempi?) other than the default 120 bpm unless the track was set to ‘linear mode’ (as opposed to the default ‘musical mode’).

  • FFT-based binaural panner updated to version 4

    The FFT-based binaural panner is a small project that I initially released in 2011 as a part of my Master’s thesis project on ‘Realistic mediation of virtual sound sources’. It is a tool for Max that uses the impulse responses from The CIPIC HRTF Database in order to pan an audio source binaurally to a spherical direction.

  • Chadwick House prototype

    In the last part of 2019 and in the first part of 2020, I was the programmer/technician on the development of a prototype version (demo) of a graphic novel puzzle game for mobile devices (iOS and Android) called Chadwick House.

  • Oodi – Helsinki Central Library

    From October 2019 to February 2020 (4 months) I was an intern at the newly built and technically advanced Helsinki Central Library, Oodi. The purpose, from my perspective, was to give my Finnish language skills a boost as well as get some experience and contacts within the Finnish working life.

  • Felix The Reaper published (finally)

    At the end of 2019, Felix The Reaper was published for PS4, Xbox One, Nintendo Switch and for Windows and Mac on Steam and GOG.com. It has been a long journey for the small development team of which I have been a part (on and off) from 2012 to 2019.

  • Vokabulantis

    In 2015 and again in 2017, I was developing techical solutions for the stop motion computer game, Vokabulantis. Vokabulantis is a game in development and it is a co-production between Wiredfly stop motion animation studio and Kong Orange.

  • Multi-region Exporter - for Cubase

    The Multi-region Exporter is a small, free standalone application that can make the process of exporting multiple audio regions in a Cubase project easier. Especially if the export process is done more than once, this application can, hopefully, save you some time and frustration.

  • Moesgaard Museum

    In the period, August to December 2014, I was hired by Moesgaard Museum to help with a variety of technical projects leading up to the opening of the new museum.
    My tasks included, among other things, programming and practical, technical setup of interactive installations.

  • Aarhus Rocks!

    In the spring of 2014, my good friend Peter Fjordbak Sørensen and I developed two interactive sound installations for the exhibition Aarhus Rocks! in Den Gamle By in Aarhus.

  • Elf Scare

    In the summer of 2013 we were four guys who met with a plan to make a game in three days. It resulted in the game Elf Scare - a game where you have to yell really loudly at your phone.

  • Two small games for Øhavsmuseet

    In 2012 and 2013 I was the programmer on two small iPad games made for the museum Arresten in Faaborg (Denmark) which is part of Øhavsmuseet. The games were produced by the small company, Fuglen på Taget.

  • Realistic mediation of virtual sound sources

    Since the first systems for storing and playing back sound were invented in the second half of the 19th century, we have become increasingly better at reproducing sound, resulting in an increasing degree of fidelity. However, we still have difficulties reproducing the spatial properties of a sound phenomenon – the experience of the exact spatial location of the individual sound sources.

    In connection with my Master’s thesis, in 2011-12, I developed a system that aims at doing exactly this.

  • Info screens for SPOT Festival

    For the SPOT Festivals in 2010 and 2011, I was responsible for programming the functionality for a number of info screens.
    The screens were placed around the festival area showing information about the current ‘state’ of the festival.

  • SMK Paint

    In the spring of 2010 I was an intern at Statens Museum for Kunst (The National Gallery of Art) in Copenhagen. As a part of this internship, I worked to develop a system that allows museum guests to paint on the wall using a Wii remote.

  • Impossible Junction

    Impossible Junction is an audiovisual installation that Kristian Ross, Marie Møller Jensen and I developed in the winter of 2009-2010.

    In short, it is a traffic regulation in the middle of a pedestrian tunnel at Aarhus University. The pedestrians have to stop for different auditory phenomenons crossing the tunnel in an imaginary intersecting path.

  • A Mazing Monk

    In May 2009 , I took part in a one-month DADIU production. Along with Rune Thuelund I was composer and audio designer on the computer game A Mazing Monk.
    My role was primarily to compose music and to implement sound via Unity’s GUI and scripts.

  • Sound People

    In the spring of 2009, I was involved in the development of an audio installation called Sound People.
    It was made in collaboration with Sune Hede and Helga Rosenfeldt-Olsen as a part of a course at Aarhus University on interactive audio design.
    The idea behind the installation is to comment or sonify interpersonal relationships in the public space.

  • UrinalBand / FountainOrchestra

    A sound installation for the (hu)man peeing

    In the spring of 2008, I and three of my fellow students developed the concept Urinal Band / Fountain Orchestra which is a sound installation located at a urinal. It was first installed in the men’s restroom at Musikhuset Aarhus for Spot Festival in 2008. Later the ‘band’ went on tour visiting Skanderborg Festival (Smukfest) in 2009 and 2010.